Roblox: SLA evidence report
Roblox: SLA evidence report
- Measured downtime
- 6.6m
- Across 2 outages in this window.
- Window
- 2026-09-05 to 2026-10-05
- UTC, 30 days.
Sep 25, 2026, 5:50 AM UTC to Sep 25, 2026, 5:52 AM UTC
Single region: Europe
2.1mmeasured in this window
Roblox's claim at the time: No readable claim from their status page during this outage
Sep 9, 2026, 10:59 PM UTC to Sep 9, 2026, 11:04 PM UTC
Single region: Southeast Asia
4.5mmeasured in this window
Roblox's claim at the time: No readable claim from their status page during this outage
What we probed
Methodology
Every outage above is a period our probes measured Roblox as down from enough of the regions we check it from to count as a real outage, not a single unreliable reading (see how we tell the difference). Measured downtime is the wall-clock time inside the window an outage's regions were failing; regions failing together still count as one outage, not one per region.
Roblox's claim at the time comes from their own public status feed, polled on our own schedule, and is shown separately from what we measured. We never change our own reading based on what a vendor claims, and their claim never becomes our reading.
This is one external observation from RealUptime's own regions, not Roblox's own SLA measurement, which is usually defined against their own instrumentation and may cover a different scope than what we probe. The credit estimate above is a starting point for a conversation with Roblox, not a legal determination, and RealUptime is not counsel.