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Outage tracker

Roblox: the full evidence record

The last 24 hours in detail, 48 days of measured availability, a 12-month summary, our own incident log, Roblox's declared record, and how the two compare.

← Back to Roblox's live status

We started measuring Roblox on August 20, 2026, which is 48 days ago. Everything below covers that period, not the full 90 days a longer-tracked service would show.

Email me the next time we see Roblox go down

Measured by our own probes from ten regions, not Roblox's status page. One email when a measured outage opens and one when it closes, after you confirm the address. No account, no card.

The last 24 hours

What happened most recently, on one time axis: our own probe readings by surface, how many people reported a problem, and what Roblox's own status page declared. Below it, any public chatter we saw about Roblox and the extra probe it triggered.

The last 24 hours on one axis: what our probes read for each surface we check, how many people reported a problem, and what Roblox's own status page declared. Three records side by side; none of them changes another.

Our probes, web
Our probes, api (primary)
Unverified user reportsNo reports about Roblox in the last 24 hours, which is not evidence that nothing is wrong.
Roblox's status pageNo incident declared in the last 24 hours.

Each probe cell is the worst reading across every region in that quarter hour: one region that did not answer colours the cell, never an average. An amber cell is a reading that answered, but at three times or more its 7-day median for three checks running: slow is not down, and we say which. A filtered reading stays neutral, because a refused probe is not an outage. Report bars count unverified reports, not people we verified; they never change our reading. The status-page lane is Roblox's own declaration, shown as they made it.

Third-party chatter, labeled

Public posts from the last hour that mention Roblox next to an outage word (“down”, “outage”, “not working”). This is what other people said in public, collected by keyword: not something we measured, and not the user reports above. It never affects the verdict.

  • Bluesky posts1 in the last hour

Availability by region

Availability is measured probes that succeeded, divided by every probe we attempted, per region. Not interpolated, not smoothed, and never computed for a region with zero recorded samples.

RegionAvailabilityProbes recorded
US-East100.00%30183
US-West99.99%30050
Europe99.98%28097
Asia-Pacific100.00%23786
US-Central99.97%11772
Canada99.98%11849
UK99.99%11704
Southeast Asia99.96%11130
Australia100.00%11092
South America99.93%11624

Monthly summary

Tracking Roblox since Aug 20, 2026. In that time our probes detected 2 outages, 7 min in total. Months before that date are not tracked and carry no figure.

MonthUptimeOutagesDowntime
Nov 2025not tracked
Dec 2025not tracked
Jan 2026not tracked
Feb 2026not tracked
Mar 2026not tracked
Apr 2026not tracked
May 2026not tracked
Jun 2026not tracked
Jul 2026not tracked
Aug 2026 from Aug 20, 2026100%00 min
Sep 202699.98%27 min
Oct 2026100%00 min

Uptime here is the share of each month in which our probes had no outage open for Roblox: two consecutive failed readings from a region opens one, the first clean reading closes it. Any detected outage counts, including one seen from a single region, and an outage that crosses midnight on the first of a month is counted in both months with its minutes split. User reports, public posts and Roblox's own status page contribute nothing to these figures.

Our incident log

Every outage our own probes detected for Roblox in the last 90 days, or since we started measuring it if that is more recent. This list is probe-only: Roblox's own declared incidents appear further down this page in their own attributed section, never merged with what we measured here. User reports live on the live page, in their own labeled block.

Sep 25, 2026, 5:50 AM UTC to Sep 25, 2026, 5:52 AM UTC2 min
single region
Europe: failing from Sep 25, 2026, 5:50 AM UTC, recovered Sep 25, 2026, 5:52 AM UTC
Sep 9, 2026, 10:59 PM UTC to Sep 9, 2026, 11:04 PM UTC4 min
single region
Southeast Asia: failing from Sep 9, 2026, 10:59 PM UTC, recovered Sep 9, 2026, 11:04 PM UTC

Permanent incident records

Every closed Roblox incident RealUptime has ever detected gets its own permanent, citable page: the region-by-region timeline, exactly as measured, that stays up even after the incident log above ages out of this 90-day window.

The scorecard

How Roblox's status page compared with what we measured, for every outage above that falls inside the window we have been capturing their claims.

We started recording Roblox's own status page on August 20, 2026, 46 days ago. This comparison covers that period only, we do not reconstruct what they said before it, and we compare only inside outages we measured ourselves.

outages compared: 2 (2 with no claim of theirs on record)
Sep 25, 2026, 5:50 AM UTC to Sep 25, 2026, 5:52 AM UTCNo claim recorded
single region

We measured Roblox down in one of our regions (Europe), and we hold no readable reading of their status page from inside that window. We do not score this one.

Europe: measured down 2 minutes.

We could not read Roblox's status page for 2 minutes of this window. That time counts neither for nor against them.

Sep 9, 2026, 10:59 PM UTC to Sep 9, 2026, 11:04 PM UTCNo claim recorded
single region

We measured Roblox down in one of our regions (Southeast Asia), and we hold no readable reading of their status page from inside that window. We do not score this one.

Southeast Asia: measured down 4 minutes.

We could not read Roblox's status page for 4 minutes of this window. That time counts neither for nor against them.

Roblox decides what their status page covers, and it may report per component while our check reaches one surface from ten regions. We state what each side measured and leave the conclusion to you. If Roblox believes a figure here is wrong, we publish corrections as prominently as the original.

Full detail on what a probe does and does not prove is in the methodology page.