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Outage tracker / Epic Games / Fortnite

Is Epic Games / Fortnite down?

I'm having a problem

Operationalchecked moments ago

We reached Epic Games / Fortnite from all 10 regions we check.

As of Oct 6, 2026, 9:57 PM UTC, Epic Games / Fortnite answered RealUptime's probes in all 10 regions that returned a reading.

Epic Games / Fortnite's last published incident: "Matchmaking issues in Fortnite", Sep 17, 2026, 23 min. their claim, not our reading

Functional endpoints verified

No outage recorded in the 59 days we have measured Epic Games / Fortnite (since Aug 8, 2026).

Email me the next time we see Epic Games / Fortnite go down

Measured by our own probes from ten regions, not Epic Games / Fortnite's status page. One email when a measured outage opens and one when it closes, after you confirm the address. No account, no card.

our independent probeslive · checked Oct 6, 2026, 9:57 PM UTC
US-East679 msOperational
US-West995 msOperational
Europe666 msOperational
Asia-Pacific967 msOperational
US-Central558 msOperational
Canada1291 msOperational
UK772 msOperational
Southeast Asia2126 msOperational
Australia1243 msOperational
South America949 msOperational
their status pagetheir claim, not our reading

Epic Games / Fortnite reports: All systems operational (“All Systems Operational”)

from Epic Games / Fortnite's own status page, checked Oct 6, 2026, 9:54 PM UTC
Our probes and Epic Games / Fortnite's own status page agree: both show Epic Games / Fortnite as reachable right now.

Epic Games / Fortnite's own component breakdown, as they publish it

  • DriveOperational
  • Epic Account Services - AuthenticationOperational
  • ForumsOperational
  • LoginOperational
  • LoginOperational
  • LoginOperational
  • LoginOperational
  • MatchmakingOperational
  • MatchmakingOperational
  • PlayingOperational
  • UE MarketplaceOperational
  • WebsiteOperational
  • Website/PortalOperational
  • CreatingOperational
  • Download/InstallationOperational
  • Game ServicesOperational
  • Game Services - AuthenticationOperational
  • MatchmakingOperational
  • New ApplicationsOperational
  • Pixel StreamingOperational
  • WebsiteOperational
  • WebsiteOperational
  • 1.0 - 2.0 Account MigrationOperational
  • AchievementsOperational
  • Game ServicesOperational
  • Game ServicesOperational
  • LoginOperational
  • PublishingOperational
  • Purchasing/RefundingOperational
  • Voice ChatOperational
  • Anti-cheatOperational
  • Epic WalletOperational
  • MatchmakingOperational
  • MatchmakingOperational
  • Parties, Friends, and MessagingOperational
  • Parties, Friends, and MessagingOperational
  • Payment ProcessOperational
  • Creator AnalyticsOperational
  • Custom InvitesOperational
  • Item ShopOperational
  • Stats & LeaderboardsOperational
  • Stats and LeaderboardsOperational
  • Store BrowsingOperational
  • Voice ChatOperational
  • Developer PortalOperational
  • Item ShopOperational
  • Item ShopOperational
  • Publishing ToolsOperational
  • WebsiteOperational
  • AchievementsOperational
  • Epic Text ChatOperational
  • Game ServicesOperational
  • MatchmakingOperational
  • Parties, Friends, and MessagingOperational
  • Parties, Friends, and MessagingOperational
  • FriendsOperational
  • Game DetailsOperational
  • Stats and LeaderboardsOperational
  • Voice ChatOperational
  • Item ShopOperational
  • LeaderboardsOperational
  • Fortnite CrewOperational
  • LobbiesOperational
  • SessionsOperational
  • Peer-to-Peer (P2P)Operational
  • Player Data StorageOperational
  • PresenceOperational
  • Progression SnapshotOperational
  • Epic Games Store EcommerceOperational
  • FabOperational
  • MetaHuman CreatorOperational
  • SanctionsOperational
  • QuixelOperational
  • Social OverlayOperational
  • RealityScanOperational
  • StatsOperational
  • MatchmakingOperational
  • Title StorageOperational
  • VoiceOperational

These are Epic Games / Fortnite's components, named and scored by Epic Games / Fortnite. We do not map them onto the functions we check above, because we have no way to know which of their components our checks touch. Two lists, side by side, neither one rewriting the other.

This is Epic Games / Fortnite's own claim about their service, shown separately from what we measured. We never change our own numbers based on what a vendor reports, and this reading never changes theirs. Read both.

Epic Games / Fortnite published 3 incidents in the last 30 days. Our probes recorded 0 outages seen from more than one region in that time.

Epic Games / Fortnite response time, by region

US-East
1.2sp95 · latest
2s1s0ms
US-East response time (p95) over the last 30 daysDaily 95th-percentile response time for US-East, scaled to a maximum of 2s. Days with no samples are not plotted, not shown as zero.2026-09-07 UTC: p95 889ms2026-09-08 UTC: p95 824ms2026-09-09 UTC: p95 870ms2026-09-10 UTC: p95 860ms2026-09-11 UTC: p95 790ms2026-09-12 UTC: p95 811ms2026-09-13 UTC: p95 792ms2026-09-14 UTC: p95 819ms2026-09-15 UTC: p95 864ms2026-09-16 UTC: p95 949ms2026-09-17 UTC: p95 795ms2026-09-18 UTC: p95 842ms2026-09-19 UTC: p95 734ms2026-09-20 UTC: p95 802ms2026-09-21 UTC: p95 624ms2026-09-22 UTC: p95 525ms2026-09-23 UTC: p95 612ms2026-09-24 UTC: p95 677ms2026-09-25 UTC: p95 1.0s2026-09-26 UTC: p95 1.0s2026-09-27 UTC: p95 1.1s2026-09-28 UTC: p95 996ms2026-09-29 UTC: p95 1.0s2026-09-30 UTC: p95 1.1s2026-10-01 UTC: p95 977ms2026-10-02 UTC: p95 847ms2026-10-03 UTC: p95 1.0s2026-10-04 UTC: p95 917ms2026-10-05 UTC: p95 904ms2026-10-06 UTC: p95 1.2s
Sep 7Sep 21Oct 6
US-West
1.1sp95 · latest
2s1s0ms
US-West response time (p95) over the last 30 daysDaily 95th-percentile response time for US-West, scaled to a maximum of 2s. Days with no samples are not plotted, not shown as zero.2026-09-07 UTC: p95 1.6s2026-09-08 UTC: p95 1.3s2026-09-09 UTC: p95 450ms2026-09-10 UTC: p95 422ms2026-09-11 UTC: p95 521ms2026-09-12 UTC: p95 470ms2026-09-13 UTC: p95 561ms2026-09-14 UTC: p95 484ms2026-09-15 UTC: p95 1.0s2026-09-16 UTC: p95 1.0s2026-09-17 UTC: p95 914ms2026-09-18 UTC: p95 914ms2026-09-19 UTC: p95 849ms2026-09-20 UTC: p95 832ms2026-09-21 UTC: p95 876ms2026-09-22 UTC: p95 841ms2026-09-23 UTC: p95 887ms2026-09-24 UTC: p95 1.0s2026-09-25 UTC: p95 979ms2026-09-26 UTC: p95 1.1s2026-09-27 UTC: p95 1.0s2026-09-28 UTC: p95 1.2s2026-09-29 UTC: p95 1.1s2026-09-30 UTC: p95 1.1s2026-10-01 UTC: p95 1.3s2026-10-02 UTC: p95 1.2s2026-10-03 UTC: p95 1.1s2026-10-04 UTC: p95 1.2s2026-10-05 UTC: p95 1.4s2026-10-06 UTC: p95 1.1s
Sep 7Sep 21Oct 6
Europe
756msp95 · latest
2s1s0ms
Europe response time (p95) over the last 30 daysDaily 95th-percentile response time for Europe, scaled to a maximum of 2s. Days with no samples are not plotted, not shown as zero.2026-09-07 UTC: p95 504ms2026-09-08 UTC: p95 512ms2026-09-09 UTC: p95 885ms2026-09-10 UTC: p95 1.0s2026-09-11 UTC: p95 938ms2026-09-12 UTC: p95 752ms2026-09-13 UTC: p95 804ms2026-09-14 UTC: p95 1.0s2026-09-15 UTC: p95 783ms2026-09-16 UTC: p95 696ms2026-09-17 UTC: p95 506ms2026-09-18 UTC: p95 485ms2026-09-19 UTC: p95 465ms2026-09-20 UTC: p95 469ms2026-09-21 UTC: p95 483ms2026-09-22 UTC: p95 490ms2026-09-23 UTC: p95 478ms2026-09-24 UTC: p95 507ms2026-09-25 UTC: p95 620ms2026-09-26 UTC: p95 745ms2026-09-27 UTC: p95 761ms2026-09-28 UTC: p95 777ms2026-09-29 UTC: p95 803ms2026-09-30 UTC: p95 688ms2026-10-01 UTC: p95 779ms2026-10-02 UTC: p95 743ms2026-10-03 UTC: p95 747ms2026-10-04 UTC: p95 1.1s2026-10-05 UTC: p95 701ms2026-10-06 UTC: p95 756ms
Sep 7Sep 21Oct 6
Asia-Pacific
1.8sp95 · latest
2.5s1.3s0ms
Asia-Pacific response time (p95) over the last 30 daysDaily 95th-percentile response time for Asia-Pacific, scaled to a maximum of 2.5s. Days with no samples are not plotted, not shown as zero.2026-09-07 UTC: p95 1.6s2026-09-08 UTC: p95 1.8s2026-09-09 UTC: p95 1.9s2026-09-10 UTC: p95 1.7s2026-09-11 UTC: p95 2.0s2026-09-12 UTC: p95 1.7s2026-09-13 UTC: p95 1.8s2026-09-14 UTC: p95 1.6s2026-09-15 UTC: p95 1.6s2026-09-16 UTC: p95 1.7s2026-09-17 UTC: p95 1.7s2026-09-18 UTC: p95 2.0s2026-09-19 UTC: p95 1.9s2026-09-20 UTC: p95 1.8s2026-09-21 UTC: p95 1.8s2026-09-22 UTC: p95 1.9s2026-09-23 UTC: p95 1.7s2026-09-24 UTC: p95 1.8s2026-09-25 UTC: p95 1.8s2026-09-26 UTC: p95 1.8s2026-09-27 UTC: p95 1.9s2026-09-28 UTC: p95 1.8s2026-09-29 UTC: p95 1.8s2026-09-30 UTC: p95 1.7s2026-10-01 UTC: p95 1.7s2026-10-02 UTC: p95 1.6s2026-10-03 UTC: p95 1.6s2026-10-04 UTC: p95 1.8s2026-10-05 UTC: p95 1.6s2026-10-06 UTC: p95 1.8s
Sep 7Sep 21Oct 6
US-Central
704msp95 · latest
2s1s0ms
US-Central response time (p95) over the last 30 daysDaily 95th-percentile response time for US-Central, scaled to a maximum of 2s. Days with no samples are not plotted, not shown as zero.2026-09-07 UTC: p95 888ms2026-09-08 UTC: p95 919ms2026-09-09 UTC: p95 972ms2026-09-10 UTC: p95 914ms2026-09-11 UTC: p95 956ms2026-09-12 UTC: p95 891ms2026-09-13 UTC: p95 1.2s2026-09-14 UTC: p95 1.2s2026-09-15 UTC: p95 1.1s2026-09-16 UTC: p95 935ms2026-09-17 UTC: p95 638ms2026-09-18 UTC: p95 757ms2026-09-19 UTC: p95 828ms2026-09-20 UTC: p95 914ms2026-09-21 UTC: p95 816ms2026-09-22 UTC: p95 759ms2026-09-23 UTC: p95 779ms2026-09-24 UTC: p95 720ms2026-09-25 UTC: p95 849ms2026-09-26 UTC: p95 931ms2026-09-27 UTC: p95 845ms2026-09-28 UTC: p95 886ms2026-09-29 UTC: p95 780ms2026-09-30 UTC: p95 925ms2026-10-01 UTC: p95 829ms2026-10-02 UTC: p95 786ms2026-10-03 UTC: p95 751ms2026-10-04 UTC: p95 809ms2026-10-05 UTC: p95 921ms2026-10-06 UTC: p95 704ms
Sep 7Sep 21Oct 6
Canada
1.3sp95 · latest
2s1s0ms
Canada response time (p95) over the last 30 daysDaily 95th-percentile response time for Canada, scaled to a maximum of 2s. Days with no samples are not plotted, not shown as zero.2026-09-07 UTC: p95 811ms2026-09-08 UTC: p95 762ms2026-09-09 UTC: p95 917ms2026-09-10 UTC: p95 834ms2026-09-11 UTC: p95 921ms2026-09-12 UTC: p95 911ms2026-09-13 UTC: p95 968ms2026-09-14 UTC: p95 818ms2026-09-15 UTC: p95 927ms2026-09-16 UTC: p95 985ms2026-09-17 UTC: p95 883ms2026-09-18 UTC: p95 1.1s2026-09-19 UTC: p95 1.0s2026-09-20 UTC: p95 1.0s2026-09-21 UTC: p95 1.1s2026-09-22 UTC: p95 882ms2026-09-23 UTC: p95 1.0s2026-09-24 UTC: p95 928ms2026-09-25 UTC: p95 872ms2026-09-26 UTC: p95 842ms2026-09-27 UTC: p95 794ms2026-09-28 UTC: p95 1.0s2026-09-29 UTC: p95 1.0s2026-09-30 UTC: p95 913ms2026-10-01 UTC: p95 1.0s2026-10-02 UTC: p95 1.2s2026-10-03 UTC: p95 1.1s2026-10-04 UTC: p95 956ms2026-10-05 UTC: p95 1.2s2026-10-06 UTC: p95 1.3s
Sep 7Sep 21Oct 6
UK
845msp95 · latest
1s500ms0ms
UK response time (p95) over the last 30 daysDaily 95th-percentile response time for UK, scaled to a maximum of 1s. Days with no samples are not plotted, not shown as zero.2026-09-07 UTC: p95 640ms2026-09-08 UTC: p95 502ms2026-09-09 UTC: p95 520ms2026-09-10 UTC: p95 483ms2026-09-11 UTC: p95 668ms2026-09-12 UTC: p95 878ms2026-09-13 UTC: p95 783ms2026-09-14 UTC: p95 693ms2026-09-15 UTC: p95 798ms2026-09-16 UTC: p95 777ms2026-09-17 UTC: p95 886ms2026-09-18 UTC: p95 661ms2026-09-19 UTC: p95 693ms2026-09-20 UTC: p95 659ms2026-09-21 UTC: p95 737ms2026-09-22 UTC: p95 740ms2026-09-23 UTC: p95 758ms2026-09-24 UTC: p95 677ms2026-09-25 UTC: p95 703ms2026-09-26 UTC: p95 787ms2026-09-27 UTC: p95 773ms2026-09-28 UTC: p95 741ms2026-09-29 UTC: p95 798ms2026-09-30 UTC: p95 728ms2026-10-01 UTC: p95 827ms2026-10-02 UTC: p95 731ms2026-10-03 UTC: p95 987ms2026-10-04 UTC: p95 939ms2026-10-05 UTC: p95 843ms2026-10-06 UTC: p95 845ms
Sep 7Sep 21Oct 6
Southeast Asia
2.4sp95 · latest
5s2.5s0ms
Southeast Asia response time (p95) over the last 30 daysDaily 95th-percentile response time for Southeast Asia, scaled to a maximum of 5s. Days with no samples are not plotted, not shown as zero.2026-09-07 UTC: p95 2.0s2026-09-08 UTC: p95 2.0s2026-09-09 UTC: p95 1.9s2026-09-10 UTC: p95 2.0s2026-09-11 UTC: p95 2.0s2026-09-12 UTC: p95 2.3s2026-09-13 UTC: p95 2.3s2026-09-14 UTC: p95 2.2s2026-09-15 UTC: p95 2.1s2026-09-16 UTC: p95 2.3s2026-09-17 UTC: p95 2.4s2026-09-18 UTC: p95 2.0s2026-09-19 UTC: p95 1.9s2026-09-20 UTC: p95 2.0s2026-09-21 UTC: p95 4.2s2026-09-22 UTC: p95 3.5s2026-09-23 UTC: p95 4.5s2026-09-24 UTC: p95 4.3s2026-09-25 UTC: p95 3.2s2026-09-26 UTC: p95 4.3s2026-09-27 UTC: p95 4.1s2026-09-28 UTC: p95 4.5s2026-09-29 UTC: p95 2.6s2026-09-30 UTC: p95 2.2s2026-10-01 UTC: p95 2.1s2026-10-02 UTC: p95 2.3s2026-10-03 UTC: p95 2.3s2026-10-04 UTC: p95 2.4s2026-10-05 UTC: p95 2.5s2026-10-06 UTC: p95 2.4s
Sep 7Sep 21Oct 6
Australia
1.9sp95 · latest
5s2.5s0ms
Australia response time (p95) over the last 30 daysDaily 95th-percentile response time for Australia, scaled to a maximum of 5s. Days with no samples are not plotted, not shown as zero.2026-09-07 UTC: p95 2.0s2026-09-08 UTC: p95 1.9s2026-09-09 UTC: p95 1.9s2026-09-10 UTC: p95 1.8s2026-09-11 UTC: p95 1.9s2026-09-12 UTC: p95 1.9s2026-09-13 UTC: p95 2.0s2026-09-14 UTC: p95 2.3s2026-09-15 UTC: p95 2.2s2026-09-16 UTC: p95 2.2s2026-09-17 UTC: p95 2.3s2026-09-18 UTC: p95 2.0s2026-09-19 UTC: p95 2.4s2026-09-20 UTC: p95 1.9s2026-09-21 UTC: p95 2.1s2026-09-22 UTC: p95 1.8s2026-09-23 UTC: p95 1.9s2026-09-24 UTC: p95 1.9s2026-09-25 UTC: p95 1.6s2026-09-26 UTC: p95 2.0s2026-09-27 UTC: p95 2.1s2026-09-28 UTC: p95 1.9s2026-09-29 UTC: p95 1.8s2026-09-30 UTC: p95 2.0s2026-10-01 UTC: p95 3.5s2026-10-02 UTC: p95 2.3s2026-10-03 UTC: p95 2.1s2026-10-04 UTC: p95 1.9s2026-10-05 UTC: p95 2.2s2026-10-06 UTC: p95 1.9s
Sep 7Sep 21Oct 6
South America
1.7sp95 · latest
5s2.5s0ms
South America response time (p95) over the last 30 daysDaily 95th-percentile response time for South America, scaled to a maximum of 5s. Days with no samples are not plotted, not shown as zero.2026-09-07 UTC: p95 1.8s2026-09-08 UTC: p95 2.1s2026-09-09 UTC: p95 1.8s2026-09-10 UTC: p95 1.6s2026-09-11 UTC: p95 1.8s2026-09-12 UTC: p95 2.0s2026-09-13 UTC: p95 2.0s2026-09-14 UTC: p95 1.9s2026-09-15 UTC: p95 1.8s2026-09-16 UTC: p95 1.9s2026-09-17 UTC: p95 1.9s2026-09-18 UTC: p95 2.0s2026-09-19 UTC: p95 1.8s2026-09-20 UTC: p95 1.6s2026-09-21 UTC: p95 1.5s2026-09-22 UTC: p95 1.5s2026-09-23 UTC: p95 1.6s2026-09-24 UTC: p95 1.7s2026-09-25 UTC: p95 1.7s2026-09-26 UTC: p95 1.8s2026-09-27 UTC: p95 1.9s2026-09-28 UTC: p95 1.7s2026-09-29 UTC: p95 1.7s2026-09-30 UTC: p95 2.0s2026-10-01 UTC: p95 1.9s2026-10-02 UTC: p95 2.2s2026-10-03 UTC: p95 2.7s2026-10-04 UTC: p95 1.9s2026-10-05 UTC: p95 2.0s2026-10-06 UTC: p95 1.7s
Sep 7Sep 21Oct 6

Is it Epic Games / Fortnite, or is it you?

Watching an outage above does not tell you whether your own connection or site is also having a problem. Enter your own URL for one live check, right now, no signup. This checks the site you enter, not Epic Games / Fortnite -- it cannot diagnose Epic Games / Fortnite's own systems.

What we measured, function by function

Epic Games / Fortnite answers on more than one surface, and they can fail apart. Each row is one surface, checked from the same regions. The verdict above follows the auth row, because that is the surface we treat as this service's own; a failure on any other row is a partial outage, not a full one.

  • WebUS-East: OperationalUS-West: OperationalEurope: OperationalAsia-Pacific: OperationalUS-Central: OperationalCanada: OperationalUK: OperationalSoutheast Asia: OperationalAustralia: OperationalSouth America: Operational
  • AuthprimaryUS-East: OperationalUS-West: OperationalEurope: OperationalAsia-Pacific: OperationalUS-Central: OperationalCanada: OperationalUK: OperationalSoutheast Asia: OperationalAustralia: OperationalSouth America: Operational
What are you seeing? (optional)

No account needed, and we never store your IP address. Reports are counted separately from our own measurements and are always shown as unverified.

What we measured, and what people reported

  • North America
    OperationalUS-East, US-West, US-Central, Canada
    • US-East
      Operationallatency: 679msstatus code: 401checked: Oct 6, 2026, 9:47 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur US-East probes reach Epic Games / Fortnite normally. We do not have enough reports from US-East to say anything about what people there are seeing.
    • US-West
      Operationallatency: 995msstatus code: 401checked: Oct 6, 2026, 9:50 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur US-West probes reach Epic Games / Fortnite normally. We do not have enough reports from US-West to say anything about what people there are seeing.
    • US-Central
      Operationallatency: 558msstatus code: 401checked: Oct 6, 2026, 9:57 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur US-Central probes reach Epic Games / Fortnite normally. We do not have enough reports from US-Central to say anything about what people there are seeing.
    • Canada
      Operationallatency: 1291msstatus code: 401checked: Oct 6, 2026, 9:41 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur Canada probes reach Epic Games / Fortnite normally. We do not have enough reports from Canada to say anything about what people there are seeing.
  • South America
    Operationallatency: 949msstatus code: 401checked: Oct 6, 2026, 9:46 PM UTC
    0 people in the last 5 minutesNot enough reports to sayOur South America probes reach Epic Games / Fortnite normally. We do not have enough reports from South America to say anything about what people there are seeing.
  • Europe
    OperationalEurope, UK
    • Europe
      Operationallatency: 666msstatus code: 401checked: Oct 6, 2026, 9:51 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur Europe probes reach Epic Games / Fortnite normally. We do not have enough reports from Europe to say anything about what people there are seeing.
    • UK
      Operationallatency: 772msstatus code: 401checked: Oct 6, 2026, 9:49 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur UK probes reach Epic Games / Fortnite normally. We do not have enough reports from UK to say anything about what people there are seeing.
  • Asia Pacific
    OperationalAsia-Pacific, Southeast Asia, Australia
    • Asia-Pacific
      Operationallatency: 967msstatus code: 401checked: Oct 6, 2026, 9:53 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur Asia-Pacific probes reach Epic Games / Fortnite normally. We do not have enough reports from Asia-Pacific to say anything about what people there are seeing.
    • Southeast Asia
      Operationallatency: 2126msstatus code: 401checked: Oct 6, 2026, 9:38 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur Southeast Asia probes reach Epic Games / Fortnite normally. We do not have enough reports from Southeast Asia to say anything about what people there are seeing.
    • Australia
      Operationallatency: 1243msstatus code: 401checked: Oct 6, 2026, 9:39 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur Australia probes reach Epic Games / Fortnite normally. We do not have enough reports from Australia to say anything about what people there are seeing.

Somewhere else or not sure: 0 people in the last 5 minutes

These are unverified reports from people using Epic Games / Fortnite, counted separately from what our own probes measure. Anyone can file one, no account is needed, and the region on a report is chosen by the person filing it. We never open, extend or close an outage in our record based on report volume: only our own measurements do that. We have not received any reports for Epic Games / Fortnite yet, which is not evidence that nothing is wrong.

Recent outages

Matchmaking issues in Fortnite, 23mdeclared on their status page2026-09-17
Trader Verification outage, 41h 7mdeclared on their status page2026-09-16
Fortnite Login Issues on Xbox, 34mdeclared on their status page2026-09-16
Fortnite Login Issues on PlayStation 4 and PlayStation 5, 38mdeclared on their status page2026-08-28
Support-A-Creator Website Down, 8h 54mdeclared on their status page2026-08-27
Fab Plugin Issue, 185h 29mdeclared on their status page2026-08-19
Error When Installing or Updating on Epic Games Store, 72h 31mdeclared on their status page2026-08-17
Fortnite Login Issues, 34mdeclared on their status page2026-08-14

measured entries are our own probes' readings; declared entries are the vendor's. How this check works

We have been measuring Epic Games / Fortnite since August 8, 2026. We show nothing from before that date, and we never add an outage we did not observe ourselves, from any source.

Need this in writing? Generate an SLA evidence report for Epic Games / Fortnite covering any window you pick, with our measurements and Epic Games / Fortnite's own claim at the time, side by side.

Full availability history for Epic Games / Fortnite: 90-day availability by region, month-by-month uptime, and every incident on record.

Put this badge in your README

Epic Games / Fortnite uptime measured by RealUptimeLive, from this page's own readings.
[![Epic Games / Fortnite uptime measured by RealUptime](https://realuptime.io/outages/epic-games/badge.svg?days=30)](https://realuptime.io/outages/epic-games)
<a href="https://realuptime.io/outages/epic-games"><img src="https://realuptime.io/outages/epic-games/badge.svg?days=30" alt="Epic Games / Fortnite uptime measured by RealUptime"></a>

The badge shows the share of our probes that succeeded over the last 30 days, and the window is printed on it so the number always says what period it covers. If our readings go stale it says stale, and if we have no readings it says so: it will not show green on data we cannot vouch for. Free, no account, and it links back here. See how the badge works for every window and the honesty rules behind it.

What Epic Games / Fortnite's SLA implies, from our measurement

At or above your target

We measured none of downtime for Epic Games / Fortnite over the last 30 days, which is 100% uptime by our reading. A 99.9% target allows 43 minutes over that period.

By our measurement there is no shortfall to claim for this period.

This is computed from our own probe measurements, not from Epic Games / Fortnite's SLA instrumentation. Their contract is normally measured against their own systems, with their own exclusions and a claim window, so their figure and ours will differ. Use this to start the conversation and ask for their number. It is not legal advice and it is not a determination of what you are owed.

What we check

primaryfunctional: auth surface
https://account-public-service-prod.ol.epicgames.com/account/api/oauth/verify
secondary
https://status.epicgames.com/
RealUptime is not affiliated with Epic Games / Fortnite; the name identifies what we measured, and nothing here speaks for Epic Games / Fortnite's own team. We send a single web request to Epic Games / Fortnite from 10 regions on our own schedule and time the response. We do not see inside Epic Games / Fortnite's systems, do not use an account or real transaction, and are not the same signal Epic Games / Fortnite's own team has access to. Treat this as one external data point, not a verdict. At least one endpoint we check for Epic Games / Fortnite is a real functional API call (marked “functional” above), not just a landing page, so a clean read there is a stronger signal than reachability alone, though it still does not cover every feature of the service. Read the full methodology.